![]() ![]() To access it follow these instructions before starting the game: Most players won't really have any need for it and I wouldn't recommend it. There is a double exp cheat code available that can be used as a substitute for an easier difficulty. Its reputation as the hardest one is especially unwarranted considering how every other entry's highest difficulty is harder than this with the exception of Sacred Stones. It only has a default difficulty level in contrast to all subsequent entries which have had varying difficulty levels available. ![]() Well, at the time of its release it certainly was the hardest Fire Emblem game as it was designed for players familiar with the series. So why is this game so infamous for its difficulty. Of course, for those who haven't played it, a wonderful translation of Fire Emblem 4 was released and you can find it here. While I recommend to play Geneology first as it is a great game, some strategy fans might prefer the more traditional Fire Emblem experience Thracia offers and will be quite alright jumping straight to it. The prologue does a great job at setting the scene, illustrating the reach of the Empire and how Leif became an orphan. The events and overall narrative still work in a self contained way. While it is true that the game is intrinsically linked to the events of Fire Emblem 4. Wait, a Midquel? Am I required to play the previous entry to make sense of this? It takes its namesake by taking place in the Gran year 776 and takes place between the events of Chapter 5 and Chapter 9 of the previous entry, Geneology of the Holy War. The game tasks Leif, the heir to the deposed kingdom of Lenster, to come of hiding and unite the efforts to liberate Northern Thracia from the Grannvale Empire and stop the Loptyr Church's child hunting. It was the first in the series to introduce recurring elements like Fog of War, Gaiden Chapters and Rescuing units, as well as having her characteristics particular to this game. The game is known for its excellent map design, varied objectives and brooding narrative. Later series simplified some of the mechanics and had more lighthearted stories geared for the younger GBA audience.Ī return to form, Thracia drops the grand style of its predecessor and battles which spanned entire countries in favor of the traditional skirmishes most Fire Emblem fans are used to. It also was the last game in which series creator, Shouzou Kaga worked on before leaving Intelligent Systems. The fifth entry of the series and the last one for the Super Famicom. ![]()
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